|
|
How to Create Games for a Living
|
|
|
|
The Thrill of
Creating Any Game You Imagine.
Exciting Ways to Make Them Popular and Profitable.
Make it a Fun Hobby, then Your Job. |
|
|
|
Even if you can't program,
model, or even draw! |
|
|
|
|
|
 |
|
|
You can use and
develop your creative and imagination potential. Or you can stick
to daily routines forever, following rules and procedures set by others. |
|
|
|
|
|
|
Dear online friend, |
|
|
|
Ever wondered what it would be like to be the author of your own
fast-paced sim,
adventure, role playing, sports or strategy game?
Your game ideas can and should be the start of a great career designing,
creating and making money from your own games, right from home. |
|
|
|
Make it Simple! |
|
|
|
No, you don't need expensive software. You don't need to be a
computer science expert or even a good artist. You don't need an MBA to make money from
your games either. You can make it simple. Much more than you
could imagine. Some effort needed, yes. Impossible, not even
close.
I have no computers background whatsoever. But after years of
going down dead-ends and back, I finally figured out how
the cheapest and easiest way to create any kind of software I want.
At first I messed it up (that's why a how-to guide will save you a lot
of misfortunes because once you know, it's simple!). Then I created project management software and other such programs.
I realized that not only games are much more fun to invent, the
potential overwhelmingly surpasses plain software. So I
started creating some, just as easily. |
|
|
|
People Love Games! |
|
|
|
145 million Americans routinely play video games, and the majority of
them - 61 percent - are adults, according to the Entertainment Software
Association. Tens of thousands of them fall in love with fun games they find
online, and pay up to $25 for them. You could start creating your own tonight. |
|
|
|
A few people make a great living, all by themselves creating games that
today's adult kids love: |
|
|
|
 |
|
|
|
Avernum's fantasy, epic worlds. |
|
|
|
 |
|
|
|
Betty's Beer Bar, a humorous, work your way to the top sim. |
|
|
|
Those are just a couple shareware examples. Freeware works too!
It's simply a different business model you'll learn everything there is
to know about. |
|
|
|
 |
|
|
|
My small fantasy
bowling game was a hit! I've used it to sell other games, and lots
more! |
|
|
|
 |
|
|
|
I started with project management
software for students. I enhanced my method to create games.
Learn all about it here! |
|
|
|
There are many examples.
Lots of little secrets to uncover to create one of your own. Only
one place to learn them all and save years of trial and error. |
|
|
|
Click here to start creating
your first of many popular games in just 30 minutes.
It's that quick to learn! |
|
|
|
|
"There's a really interesting opportunity for independent games to be
made and distributed." Eric Zimmerman, Gamelab CEO, March 17th
2006. |
|
|
|
|
Millions actively look for games
using search engines. Millions more know where to find them.
This guide will help you make sure they'll find yours once
you've created it quickly and efficiently. |
|
|
|
Garage Days aren't Over. They're Just Starting! |
|
|
|
People created epic worlds, characters, great graphics working from their homes
twenty years ago.
Small home businesses became some of the greatest companies still around today
like Sierra and New World Computing. |
|
|
A few people still do that today. You, or anyone for that matter
can be one of them. |
|
|
|
Many fail because
creating simply isn't enough. But
it doesn't take much more! |
|
|
|
Others try but use the wrong approach and never actually
complete their first game. |
|
|
|
Those that know the big picture have recently created companies like Popcap, Jowood, or Gamehouse. Others yet
choose to continue working alone. They succeed
because they are not only good creators, but also know how to
actually make money with their work.
It took me four years, working evenings and week-ends going down
dead ends and back, trying everything there is to try, reading
everything there is to read, and keeping what
works.
I finally compiled a plan that turns everyday people like you and
me (no computer geniuses or software engineers here) into successful game creators. |
|
|
In the end, it
boils down to simple solutions.
Nothing is
overly complicated. It can be done without
spending years and thousands of dollars learning to program. |
|
|
Your first
project can be completed in 2 to 3 weeks, working on your spare time. |
|
|
You might
have been led to believe
you need to read thousands of pages about programming.
|
|
|
|
If you
tried,
I'd be curious to know what you
could
make of it. People that can learn programming from these books are few
and far between. They use technical terms you don't
understand. So you look up the terms in the glossaries. And the
definitions use other terms you can't
understand either
to define the first. You can waste years and lots of money
and still not see the end of it. |
|
|
Learning to program is fun, worthwhile, and
possible. You'll have time for it after creating your first
successful title. |
|
|
Once created,
it's there forever. |
|
|
Learn from someone that started from scratch. |
|
|
Who else can understand what you need to succeed? Books aren't global. They
try to
teach you to create a game the hard way, but not how to sell it or make
any kind of money out of it. The end result, you don't even end up
making the game. |
|
|
Why Create Games? |
|
|
Perhaps you'll enjoy: |
|
- Being able to say "I create my
own games for a living".
- Imagining stories, characters,
and graphics that will actually become real games.
- Real experience that will
brighten your future, no matter what you choose to do next (probably
more games^^)
- Living wherever you want (I
chose Paris, France).
- Time for exercising, reading,
fun, traveling, family, friends...
- Never fearing unemployment
again.
- Politely telling your boss
commuting to work is just too expensive

|
|
|
It's also a great way to become a true web professional. The kind
of professional
that gets great jobs working for great companies. (Nothing like
showing what you've done during an interview to beat the competition). |
|
|
|
You can spend years trying to learn on your
own. Try all possible ways to market your
work until you find the ones that at least
break even, and hope this lifetime is enough to see
something good happen. Hopefully you won't go
bankrupt before you start making money back. I know just how hard it is to learn it all on your own.
That's a lot of time, effort and sacrifice. A lot of money wasted
trying things that don't work, or making mistakes that cost bundles. |
|
|
|
You can learn to create efficiently.
Apply marketing techniques that work and actually
make the money you need to
enjoy the freedom and excitement. I'm
not talking about easy turn-key money systems. I'm talking about a
real plan with real products, real demand, and earning lots of money
working at home.
|
|
|
|
Price |
|
|
I could charge 1000's of dollars for
this. You'd still spend less than I did, and save years of your
time. Just weeks from now, you could be starting your second
successful project and quickly making up for the investment.
But I'm making it easy for you to start. I'm making everything I
learned available to you for much less than that. |
|
|
|
There are "turn key" or "automated"
systems out there promising easy money doing nothing at home
all day. None of that here. It will require work
and at least a few weeks. If you're just a dreamer,
if you're going to put this off then I'm
afraid this isn't for you. |
|
|
|
But. You'll
create solid, fun products people will love. Those will be there
growing your business your entire life. You'll start with one,
then create many more. |
|
|
|
There's room
for many creative minds doing this with all the people out there that will go
for a great game. Litterally tens of millions! |
|
|
I guarantee you can be one of the few
that do it right
by next month's end, while it took me years to figure it all out.
You'll have the guidance, someone answering your questions. I had
to grope in the dark. |
|
|
|
You can sign up for the demo to get a rough idea of how it works.
|
|
|
|
|
|
|
|
|
|
|
|
But don't miss your chance. |
|
|
Click here to order your copy
while it's still available! I can't make this
available to too many people so the price may quickly explode!
Back to Top |
|